DevLog #1: Persistence, Logistics, and Dynamic Sound
1. The War of Attrition: Persistent Base Health
The biggest change in this version is how you handle damage. Your base now has 1000 HP, and it does not reset when you clear a level. This introduces a "Long Game" strategy—sacrificing a plant to save a bit of base health in Phase 1 might be the only reason you survive Phase 5.
2. Logistics & The Inter-level Shop
Since the damage is permanent, we’ve introduced a Repair Shop between waves. You can spend the "Sun" resources you’ve gathered to maintain your fortifications:
- Patch (300 Sun): Recovers 250 HP.
- Repair (550 Sun): Recovers 500 HP.
- Renovation (700 Sun): Recovers 800 HP. Choose wisely: do you save your Sun for early-game planting or spend it to keep the base standing?
3. Dynamic Audio Engine
Immersion is key. We’ve implemented a 3-track dynamic music system. The soundtrack now shifts in real-time based on the threat level:
- Calm: When the garden is relatively clear.
- Tense: As the horda grows.
- Chaos: When the screen is crawling with the undead. The tracks crossfade smoothly to keep the adrenaline pumping without breaking the flow.
4. Visual & Tactical Refinements
- HD Resolution: The game has moved to a cinematic 16:9 (1280x720) resolution.
- Strategic Grid: A centered 10x5 layout provides a balanced field of fire.
- Spawn Delay: Enemies now remain stationary for 2 seconds upon spawning. This is a technical preparation for the custom "rising from the grave" animations currently being developed by our lead artist, Rafael Domingos.
- Minimalist Intro: We’ve cleared the clutter. The title screen is now a pure, focused gateway to the battlefield.
What’s Next?
As a solo developer (and professional illustrator), my next focus is replacing the current placeholder assets with exclusive, hand-drawn art and character animations.
Play the prototype, test the economy, and let us know: can you survive the horda?
Files
shoot all the dead
| Status | Prototype |
| Author | Raf Domingos |
| Genre | Strategy, Survival |
| Tags | 2D, Indie, Singleplayer |
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